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Question by Qvih · Jun 01, 2013 at 08:15 AM · blendercolliders

I need help with colliders.

Hi. I'm new to Unity. For example, I made a character on Blender that is composed of multiple objects. It's kind of like Kirby. Then I want to export it to Unity so I can use it for a game I'm making. I know that there are different kinds of colliders like box collider, sphere collider, etc. What kind of collider should my character have?

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Answer by mohitramani · Jun 01, 2013 at 08:22 AM

if you need absolute collision detection you could use mesh colliders but keep in mind that it will be very expensive otherwise you could use box collider!

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avatar image Qvih · Jun 01, 2013 at 01:04 PM 0
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Okay I'll try your suggestion. Thank you so much!

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Answer by Chronos-L · Jun 01, 2013 at 08:30 AM

If your character resembles Kirby, you should use a simple sphere collider.

If you have animations, depending on how your collider is setup and how far the animation move/stretch your character, you might need to use a composite collider ( using multiple collider and parent all of them to the character ).

If the animations change your character minimally (in another word, your character still kinda looks kinda round throughout all the animations ), you can just go with a sphere collider, you just need to adjust the position and scale of the sphere collider to meet your need.

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avatar image Qvih · Jun 01, 2013 at 09:02 AM 0
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Okay I'll try your suggestions. Thank you so much!

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