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How to create mipmap for textures loaded with www?
When I load a texture using the code below:
WWW www = new WWW(textureName);
yield return www;
renderer.material = new Material(Shader.Find("Diffuse"));
Texture tex = www.texture; tex.filterMode = FilterMode.Trilinear;
renderer.material.mainTexture =tex;
The texture does not come with mipmaps, how can I tell unity to generate the mipmaps?
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