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Question by bcsanches · May 04, 2011 at 12:28 AM · texturewwwmipmaps

How to create mipmap for textures loaded with www?

When I load a texture using the code below:

WWW www = new WWW(textureName);

yield return www;

renderer.material = new Material(Shader.Find("Diffuse"));

Texture tex = www.texture; tex.filterMode = FilterMode.Trilinear;

renderer.material.mainTexture =tex;

The texture does not come with mipmaps, how can I tell unity to generate the mipmaps?

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Answer by DaveA · May 04, 2011 at 05:43 AM

http://answers.unity3d.com/questions/2814/how-do-i-generate-mipmaps-at-runtime

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