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Question by kumar.annamraju · Jan 24, 2014 at 01:46 PM · gameobjectaddcomponent

Add instantiated class to gameobject

I am creating 10 cubes over runtime and I need to add an object which is not inherited from Mono Behaviour. I have looked at Add Component but that needs a class to be inherited Mono Behaviour. So is there any other option.

So here is the scenario:

I am creating a cube at random positions and I need to save that initial position attached to the Cube gameObject so I can access it as and when needed. So what is the possible option.

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Answer by njpatter · Jan 24, 2014 at 02:11 PM

Looking for a vector3 to be attached to a gameObject?

Why not monobehaviour?

 using UnityEngine;
 using System.Collections;
 
 public class PositionGrabber : MonoBehaviour {
      public Vector3 initialPosition;
 
      void Start() {
          initialPosition = transform.position;
      }
 }


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