Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by superventure · Nov 20, 2011 at 05:28 AM · rotationpositionmousefire

Firing towards mouse- aim in all directions?

I am using this code to fire a bullet ('launch' prefab) from the player towards the mouse position

(in Update)

 }if(Input.GetKeyDown("b")){
         
         var distFromCam = Camera.main.transform.InverseTransformDirection(transform.position).z ;
         var targetScreenPos = Input.mousePosition;
         targetScreenPos.z = distFromCam;
         var targetPosition = Camera.main.ScreenToWorldPoint(targetScreenPos); 
 
         
             var go: GameObject = Instantiate(launch, fire.position, transform.rotation);
             go.transform.LookAt(targetPosition);


I think this is only paying attention to the camera's actual position instead of its position and rotation- When the camera rotates around 180, it will still only fire on the world axis' z from the camera. How do I tell this to pay attention to the camera's z rotation? Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Neten · Nov 20, 2011 at 09:22 AM 0
Share

Is this a top-down shooter? An FPS? A TPS? A sidescroller? $$anonymous$$ore info please.

avatar image superventure · Nov 20, 2011 at 07:21 PM 0
Share

fps when in firing mode.

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by aldonaletto · Nov 20, 2011 at 07:57 PM

This approach will not work, because you can't figure out the distance from the camera to the point you want to shoot. You should use ScreenPointToRay and Physics.Raycast (see example here) to find the world point "under" the mouse pointer:

if(Input.GetKeyDown("b")){
    var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
    var hit: RaycastHit;
    if (Physics.Raycast(ray, hit)){ // executes only if some object hit (sky doesn't count)
        var targetPosition = hit.point; 
        var go: GameObject = Instantiate(launch, fire.position, transform.rotation);
        go.transform.LookAt(targetPosition);
        ...
    }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image superventure · Nov 20, 2011 at 08:08 PM 0
Share

Thank you so much for helping me- I see now what was going on, and this does make more sense.

avatar image superventure · Nov 21, 2011 at 01:27 PM 0
Share

Whoa, whoa, hold up a sec- There is no exact point I need to shoot at. I think I am not explaining right. The code I am using works, its just that it only works with the world's forward direction (z) ins$$anonymous$$d of the camera's forward rotation. I just need a way to switch that.

avatar image superventure · Nov 21, 2011 at 01:36 PM 0
Share

BOO$$anonymous$$! FIGURED IT OUT! If you add 360 to end of distFromCam in the original code, you can fire in all directions!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Need help on the 3ds max style camera control 0 Answers

Firing projectile towards mouse position from player... 0 Answers

Fire object towards mouse cursor 1 Answer

Rotate plane on a pivot to the mouse position (in 2D) 1 Answer

Rotate 3rd person Character according to mouse position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges