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Question by Dr.frederiksen · Jan 24, 2014 at 09:56 AM · gameobjectenable

Enable script from other component.

I been searching but i havent figured out how it works yet. So i want to know if you can enable a script with a script thats assigned to another object.

I have a button and i want i want, is that when i press this button it's going to disable two scripts on another gameobject.

I know you can use. GetComponent(Script).enabled = false/true;

But i only think it works if the scipt you are trying to enable is a child of the parent where the script is on.

alt text

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avatar image Benproductions1 · Jan 24, 2014 at 11:27 AM 0
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Please post your code and not a picture of your code.

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Answer by joelfivat · Jan 24, 2014 at 11:46 AM

Of course, you can.

First you need a reference to the GameObject you want to disable the script, then call GetComponent on it just like you already do.

 var gameObject : GameObject;
 
 function OnMouseUp(){
 
   ...
   gameObject.GetComponent(MyScript).enabled = false;
 
 }
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avatar image Dr.frederiksen · Jan 24, 2014 at 01:32 PM 0
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Well that worked great thanks. :)

avatar image Benproductions1 · Jan 25, 2014 at 12:39 AM 0
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If you already have a reference to the GameObject the script is on, you could just reference the script directly... GetComponent should be avoided at runtime, so any way you can keep track of a component yourself is better than using GetComponent.

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