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In-Game Weapon store
Im sure this question has been asked a lot but i cant seem to find any answers. Well i want to make it so when i walk up to someone(or something) i can click a button and a weapon store will pop up. I also want a money system so that when i kill things i get money that i can use to buy weapons from the weapon store.
Answer by Justin Warner · May 22, 2011 at 01:27 AM
Button: GUI
Money System: http://answers.unity3d.com/questions/26096/money-system-please-help.html
Weapons: Can vary.
Look: http://www.tildee.com/0kCzlg&m=1
Good luck!
Answer by Jason_DB · May 22, 2011 at 02:50 AM
Just in case you want a pre-made store, I have a package for that exact thing.
Outside of that, it depends on how you have your weapons set up - possibly the most important part is a system to keep track of and equip/unequip weapons from the player. What I do is keep an array of equipped weapons, and use the store to swap specific weapons into the slots. The store interface will also be important, since you need to have a way to display and equip weapons.
If you post a little more detail on your weapons set-up I may be able to help more.
I have checked your package before and i would totally buy it but i dont have the 35 dollars to spend but i definately will buy it in the future if i can. And about the guns i just want a store where you can buy the guns and equip them. I also would like it if you could sell guns
Answer by AVividLight · May 22, 2011 at 02:44 AM
Hey Unit875,
This would require other pieces of code, but basically, you would need Raycasting [For clicking someone/something] (Assuming your Hiding The Mouse), an enemy script and a Static Variable [For the money you get when you kill the enemy].
The code on your enemy would have a function like this:
function Dead () {
Manager.ManagerScript.Money += 50
I hope this helps!
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