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Blend 2 linerender colors at point of interception
So I would like to blend 2 linerenders colors at the point of interception. At the moment my linerenders are using a simple material that is sprites/default that has a 1px by 1px white square so any color can be applied. Is there a way I can modify the material so that when 2 line renders cross each other the bit that intercepts is colored with combination of the 2?
I know I can get the interception point between the 2 and create a game object with a white square (tile based game) and manually color that with the average of the 2 line renders color but I feel that's overly complex and should be a much easier solution.
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