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can't render blender materials!?!?!
i made these sweet models for my scifi game in blender with these metal mirror like materials on it! but when i exported to unity (in a .blend file not fbx) it didn,t render the mirror or material at all. it just looks like it did in the editor plz help!!!!!!
Answer by Will · May 12, 2010 at 12:17 AM
First of all, you can't bring transparency or mirror into Unity, you have to use a shader for that, secondly if you want to use your color materials, you need to uv map the model, make a new image and bake the materials to the image, save It, then import It into Unity.
but how do you do this cause i'm a noob(yes i accept that i'm a noob) cause i tried UV mapping and baking it but a)i get this weird color after baking it, so how do i just get my same picture on that, and b) even when i import it it dosen't show the UV. appreciate the help so bye!
Answer by Digitalos · Jun 13, 2010 at 09:04 AM
Generally kyle you should use Unity's shader system to get those effects within Unity. I admit Blender's material system still confuses me a little, and I'm not precisely sure what is accepted into Unity, if anything other than the material name. So my advice, to get similar results, is to model and UV unwrap your model inside Blender. Then save that .blend in your Unity project folder and use the Specular shader to give it a similar metallic look. There is a wealth of shader information here and specifics on how to use them to get cool effects inside Unity: http://unity3d.com/support/documentation/Components/Built-in%20Shader%20Guide.html
Answer by screenname_taken · Mar 06, 2014 at 10:54 AM
The way i work with stuff like that in Maya is, make the model (duh :P :D), then UV map it and save the wireframe of the UV (UV snapshot) as a png. Open it in Photoshop and paint the textures over the UV snapshot. Finally, use that as the texture element in a Unity shader.
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