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Isometric game camera limits
I'm doing an isometric game, a view kind of like The Sims. right now I have an ortographic camera looking slightly downwards, and when I move it about x and y on it's local transform, the movement looks just how I want it, but it's actually moving in all three axes, world-position-wise, and I need to find a way to set the camera movement limits so it doesn't go off scene.
how can this be achieved?
Answer by flaviusxvii · May 03, 2011 at 10:40 PM
Have the camera look at an invisible object with a collider and put "walls" around your world that won't let your invisible object (and thus the camera) leave the world.
ok, this sounds good, but won't the camera rotate around if I do this? is there a "fixed" look-at method? I'm kinda new to the engine