Mecanim animator rotation issue
I have an animation where the player turns around and sits down. Then another animation where he stands up from sitting. But the issue is because the game object was initially facing the chair he snaps back to facing the chair immediately after the standing up animation plays.
I tried adding an animation event at the end of the standing up animation which calls transform.Rotate(0,180,0) on the player object but it has no effect, it still snaps back to the original rotation.
How can I solve this? Thanks.
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