Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by timcommandeur · Jan 23, 2014 at 10:18 PM · c#classinheritancebehaviour

Loading component by superclass.

Is there a way to load a subclass by a given superclass.

For example I have these two classes:

 class SuperClass : MonoBehaviour {
 }
 
 class SubClass1 : SuperClass {
 }

Then I have a game object prefab which has SubClass1 on it, and I want to get any component that inherits from SuperClass (so in this case SubClass1): gameObject.GetMostSubComponentBySuper();

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nesis · Jan 23, 2014 at 10:33 PM 0
Share

Object.FindObjectsOfType() will do what you want. Then just cast the result array elements from Object to SuperClass.

avatar image Jamora nesis · Jan 23, 2014 at 10:38 PM 0
Share

This returns all Objects of the given type that are active in the scene. One must also check if the found script is also in the correct GameObject when using this method.

avatar image nesis nesis · Jan 23, 2014 at 10:48 PM 0
Share

True, I'll unmark $$anonymous$$e as an answer since yours is the better solution.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Jamora · Jan 23, 2014 at 10:34 PM

GetComponents() will return an array of any class that is the specified type. Derived classes are, by definition, also the type of their superclasses. Thus gameObject.GetComponents(); will return any SuperClass and SubClass1 Components found on the GameObject. You can then iterate over the array and pick any and all elements which meet your requirements.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

An OS design issue: File types associated with their appropriate programs 1 Answer

Parent Class variables in Child Class's Inspector (C#) 0 Answers

Behind the scenes voodoo w/ Instantiate 2 Answers

C# Array of Child Objects 1 Answer

Having problem with constructor 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges