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Question by NutellaDaddy · Jan 23, 2014 at 06:10 AM · c#nametype

GameObject.Find(string) cannot be accessed with an instance reference

qualify it with a type name instead. Whats the problem here? Line 12

 using UnityEngine;
 using System.Collections;
 
 public class PowerUpScript : MonoBehaviour {
 
     HUDScript hud;
     private  string mainCamera = "MainCamera";
 
     void OnTriggerEnter(Collider2D other)
     {
         if (other.tag == "Player") 
         {
             hud = gameObject.Find(mainCamera).GetComponent<HUDScript>();
             hud.IncreaseScore(100);
             Destroy(this.gameObject);
         }
     }
 }
 
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avatar image Invertex · Jan 23, 2014 at 07:00 AM 0
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hud = gameObject.Find("mainCamera").GetComponent();

You need to put quotes around things that are strings. "Find" requires a string input.

Also, you should just call that line in void Start(){}, so that you don't create that large overhead every time you enter the collider... Find() is an expensive operation, and you only need to find the reference once, at the start of your scene.

avatar image GameVortex Invertex · Jan 23, 2014 at 09:30 AM 1
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The variable mainCamera is of type string though. So no need to put quotes around it.

avatar image Invertex Invertex · Jan 23, 2014 at 09:43 AM 0
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Oh you're right, my eyes passed by that variable, I'm not sure why he created a variable for the name of the camera, was not expecting that haha

avatar image NutellaDaddy · Feb 11, 2014 at 03:23 AM 1
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I just wanted to try something new!

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Answer by GameVortex · Jan 23, 2014 at 09:27 AM

The function **Find** is a static member of the class GameObject, which means that you have to access it using the type instead of the instance:

 hud = GameObject.Find(mainCamera).GetComponent<HUDScript>(); //Notice the upper case G in GameObject to specify the class instead of the instance. 

You appear to be searching for the MainCamera though and as long as your main camera is tagged as MainCamera you can easily access it through the Camera class instead:

 hud = Camera.main.GetComponent<HUDScript>();

And as @Invertex says, you should put that code in a Start() of your script to avoid running it multiple times which is unnecessary .

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avatar image poncho · Jan 23, 2014 at 04:35 PM 0
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this is the answer, and the tip to set HUDScript at the Start would help, also, you could have if(hud == null) hud = Camera.main.GetComponent();, just in case.

avatar image JackalopeConspiracy · Mar 11, 2015 at 07:09 PM 0
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Hey I'm having a similar problem, and I was wondering if you'd be willing to help me out too GameVortex.

http://i.imgur.com/jI7C0n7.png

and

http://i.imgur.com/r$$anonymous$$zEiYf.png

are some screenshots of my code and stuff. Any help?

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