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Mesh Collider from 3d max animation?
Hello
I'm trying to figure out if it is possible to use the mesh collider in a 3dmax model that I've imported to my project. The model has 4 animations and I'm able to see them
But the problem is with the Mesh Collider: the scale of the Collider is a lot bigger than the model itself
Also I would like to know (If i can fix the Mesh scale problem) if it is possible to animate physcis with an imported animation
Thanks in advance!
Answer by syclamoth · Nov 02, 2011 at 03:29 AM
You can't use mesh colliders with Skinned meshes. Sorry. The most common way of doing this, is to create primitive colliders which are the general shape of the animated mesh, and make them children of (or components of) the animated bones.
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