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Question by
RetepTrun · May 26, 2014 at 05:29 PM ·
movementphysicsrpcauthoritativenetworkviewid
Tracking from who to accept movement requests? (MP, authoritative)
In need an authoritative server model for physics. ( rigidbodies have been going through each other )
After I instantiate on the server how can I track which client controls which character?
(Players are rigidbodies)
Normally I just disable input if networkview.ismine==false but when all rigidbodies, including players are owned by the server I cannot get the same effect.
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