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Very Basic collision with uneven things
Is there anything that can have just about the same intention as Mech-Collider, yet not be so downright... unreliable? Mech-collider is... not as trustworthy as I'd like. I want smooth collisions with things with shapes that does not exactly fit any of the built in ones. Is this possible or should I try to adjust my game so it fits the physics of Unity?
Thank you in advance.
Answer by GesterX · May 03, 2011 at 03:55 PM
You can attach multiple colliders to an object which all cover different parts of that object. You could also break your object down into sub-objects all under a single parent object and place individual colliders on them.
If you have a character model it's possible to attach colliders to each bone.
Woh. I did not even consider the possibility of multiple colliders. Thank you. This opens an entirely new door...