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Root Motion issue
I have an model that is moved by root motion currently. The motion in the animation preview shows the character rotating 180 degrees but when I put that same animation in scene the rotation varies anywhere from 160 degrees to 180 degrees and I have no idea as to why. The only thing that I can think of is that the rigidbody is somehow screwing with it.
Anyone have any ideas what's going on with this?
Answer by theANMATOR2b · Sep 18, 2017 at 02:52 PM
From reading other posts on the forum this is due to humanoid rigging. If you change to generic do you get exact 180 degree rotation?
Late response I realize. Turns out the issue that I'm having is due to the rigidbody on the character was slowing it down as it rotated.
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