- Home /
gui does not appear after trigger?
Before this script is working but after a day it doesn't work ? why? i try to change the object but no change happen . Someone can help me . Thanks.
var scoretxt:GUIText; var customtxt: GUIStyle; var score:int;
function OnTriggerEnter (other : Collider) {
if(other.gameObject.tag== "p2") { Destroy(other.gameObject);
score +=50; scoretxt.text = score.ToString(); print(score); gameObject.Find("Balisong").GetComponent("GUITexture").enabled = true; } else if(other.gameObject.tag == "c1") {
Destroy(other.gameObject); score +=50; scoretxt.text = score.ToString(); print(score); gameObject.Find("basilcachurch").GetComponent("GUITexture").enabled = true; }
else if(other.gameObject.tag == "c3") {
Destroy(other.gameObject); score +=50; scoretxt.text = score.ToString(); print(score); gameObject.Find("GenrealMalvar").GetComponent("GUITexture").enabled = true; }
else if(other.gameObject.tag == "c2") {
Destroy(other.gameObject); score +=75; scoretxt.text = score.ToString(); print(score); gameObject.Find("kapengbarako").GetComponent("GUITexture").enabled = true; } }
Your answer

Follow this Question
Related Questions
Destroy a specific object on trigger? 1 Answer
Why is this rigidbody not activating the trigger? 0 Answers
Putting an object somewhere to destroy something else 1 Answer
destroying instructions sequence 1 Answer
OnTriggerEnter not working 1 Answer