Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nickjb · Jan 30, 2015 at 12:09 PM · animationmecanimlooping

Locomotion animations not looping properly, AnimationEvent has no receiver

I have a rigged character and am using free motion capture animations, both of which have "animation type: humanoid". The walk and run animations look great in the preview window, but in game the character will do one cycle of the animation, stop, then restart. This makes his movements choppy, like he moves a few steps, stops himself, walks, repeat. I've looked through tons of posts about similar issues but I haven't been able to fine a solution that works for me. I'm using Icebox studio's Adventure Creator to drive the character so unfortunately I can't talk about scripting, but I've noticed that every time the animation loop is interrupted the console displays the error "'Character' AnimationEvent "NewEvent" has no receiver! Are you missing a component?". It must be related because one of these errors pops up each time the animation stutters.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Baste · Jan 30, 2015 at 05:02 PM

That error means that there's an animation event at that point in the clip, and it's expecting a script on the model with a method that has the same name as the event: "NewEvent". The name "NewEvent" probably means that somebody clicked the create event button by mistake. This is pretty easy to fix, but the solution depends on what kind of animation it is.

If the animation is a part of a model: Select the model, go to the animations tab, select the animation causing the issue, and open the Events foldout at the bottom of the tab. There, you'll see a little symbol signifying the event. If you click it, you'll see that it's named "NewEvent". Click del to delete it.

If the animation is a stand-alone animation clip (.anim file): Open the animation in the animation window (open the animation window and then select an object with the animation on it). Make sure you've selected the right clip if there's several. Along the top line of the window, there should be a small symbol signifying the animation event. Select it and delete it.

If this doesn't fix the animation being laggy, make sure that the animation is set to loop.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nickjb · Feb 02, 2015 at 04:55 PM 0
Share

Thanks a lot, it's working just fine now!

avatar image Baste · Feb 02, 2015 at 06:23 PM 0
Share

Could you mark the answer as accepted to get it out of the queue of unresolved questions?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Mecanim, detecting states in time. 0 Answers

Mecanim - run animation not looping properly 1 Answer

Mecanim animation issue 1 Answer

Can the mecanim animators Controller var be set in code? 1 Answer

Using Override Animation Controllers (NOT WORKING) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges