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Question by randombinaries · Apr 10, 2012 at 12:20 PM · javascripttimeplayerprefs

How to save and display players times using Playerprefs in Javascript?

How can I save and display players times to complete the game using playerprefs in Unity3D? The reason why I'm asking is because I can't find any example code in Javascript that is simple to use and understand. Please provide example code for explanation. Thanks

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Answer by Lttldude · Apr 10, 2012 at 12:47 PM

Something like this:

 var time : float; //this is the time that you want to save in PlayerPrefs
 
 PlayerPrefs.SetFloat("Players Time", time); //This is how you save it (probably when the player finishes or loses right)
 
 PlayerPrefs.Save();  //this is needed to actually save the times so they can accessed later
 
 var guiTime : float = PlayerPrefs.GetFloat("Players Time", time); //to retrieve the time
 

Resources: http://unity3d.com/support/documentation/ScriptReference/PlayerPrefs.html

You may need to have multiple values like Players Time1, Players Time2, etc, since only one float can be saved at a time.

Edit: Also you may not need playerPrefs. Playerprefs is really only necessary if you want to save a variable after the game as closed.

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avatar image ExTheSea · Apr 10, 2012 at 04:45 PM 2
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i think you should use GetFloat when you set the guiTime ins$$anonymous$$d of SetFloat.

avatar image Lttldude · Apr 10, 2012 at 06:35 PM 0
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Very true, my error. I fixed it.

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