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Question by stomp1991 · Mar 09, 2014 at 04:17 PM · 2dspriteisometric

2D Bring closest spites to front

Hi there,

I've been creating a 2D unity game, however I have a problem when it comes to bringing the closed sprite to the front. For example, if there is a sprite behind a building it will be behind it, but if it comes closer, it should be able to walk infront of the building, not behind. Is there a way to do this?, The game is 2D top down but feels isometric from the graphics.

I'm not entirely sure if this question makes much sense, if not please say.

Thanks in advance.

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Answer by nesis · Mar 09, 2014 at 06:07 PM

The moment you said top down I knew what you meant :p

The trick is to have the top of the building or whatever on a layer further forward than the bottom of the building. A good rule of thumb is if it's higher than the player's head, it goes in front of the player.

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avatar image stomp1991 · Mar 09, 2014 at 09:40 PM 0
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:) Thanks for your answer. Its good advice, but how would i go about setting the player or props/buildings in front of the player? code wise.

Thanks alot.

avatar image nesis · Mar 15, 2014 at 01:38 AM 0
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Set the z coordinate of each sprite's position to something greater than the player's z coordinate, and they'll appear in front.

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