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Question by keiranlovett · Oct 26, 2013 at 06:26 AM · variableenumaccessing from any scriptstatic script

Trying to access gameobject variables

I am trying to access a variable for game objects using the below script:

     void RefreshCameras() {
         int i;
         for(i=0;i<playerWeapons.Length;i++) {
             if(i==camIdx) {
                 playerWeapons[i].GetComponent(turretController).controllerType = controllerTypes.Mouse;
             } else {
                 playerWeapons[i].GetComponent(turretController).controllerType = controllerTypes.Empty;
             
             }
         }
     }

playerWeapons is an array with gameobjects attached (the turrets) which are controlled by another script that has this variable that I want to alter with the above:

 public enum controllerTypes {Mouse = 1, AI = 2, Empty = 3 }
 public static controllerTypes controllerType = controllerTypes.Mouse;

However all I'm getting is errors. Can someone show some insight?

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avatar image robertbu · Oct 26, 2013 at 07:43 AM 0
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You need to either cast or use a different form of GetComponent():

  playerWeapons[i].GetComponent< turretController >().controllerType = controllerTypes.$$anonymous$$ouse;

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