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Question by mrthunderstick · May 03, 2012 at 07:59 AM · rotationvelocitybullet

[HELP] Rotate Bullet Script

Hello there, I have been trying to figure out a script to make bullets rotate , for some reason it says I have 50 error's but it says i have none? here is he script. Thank's for the help!

function Start () { transform.Rotate(new Vector3(0, Random.Range(-180.0, 180.0), 0)); }

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avatar image AlucardJay · May 03, 2012 at 08:39 AM 0
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this is hard to understand. are you trying to make a bullet 'spin' while it it travelling , or are you trying to create a random 'spread' so your bullets don't go to the same point when not moving?

transform.Rotate works by rotating a gameObject over Time , which needs to be in an update loop to keep 'spinning'

transform.rotation would be more to instantiate a bullet with a random rotation angle to travel from/to.

transform.Rotate :

http://unity3d.com/support/documentation/ScriptReference/Transform.Rotate.html

 function Update()
 {
     transform.Rotate(transform.forward * Time.deltaTime);
 }

transform.rotation :

http://unity3d.com/support/documentation/ScriptReference/Transform-rotation.html

Instantiate Random.rotation :

http://unity3d.com/support/documentation/ScriptReference/Random-rotation.html

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