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Model issue [Screenshot]
I asked a freelancer to create a 3D scene in 3DS. The scene is displayed correctly in 3DS Max but in Unity there's an issue when zoomin (in or out). You can check this in the screenshots:
could possibly be clipping, however i don't have any experience in 3DS max...soooo, might be software specific issue?
At first I thought it could be a Z-order fight issue, but I didn't see this happening before in Unity.
I don't know if it's similar when importing from 3DS but when importing from .fbx file Unity lets you set some parameters and behaviors about the mesh like "mesh optimization" that may cause strange effects. I suggest you to play with this parameters
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