Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by moghes · Jul 05, 2013 at 12:27 PM · performancegetcomponentproperty

Is performance related to the script size that is called by GetComponent?

Hello everyone,

There are times that we need a tag and an additional tag like property. For example I am working on an "insect catching" game, where I check the tag if insect .. but for each insect type there are special characteristic. like if you catch blue fly you earn 5 points, red butterfly 12 coins .. etc

I just have several solutions and searching for the optimal.

I can create a new script and have a single public var (mainly string) and call GetComponent each time.

Or add a public var to an already existing script , but I doubt calling GetComponent for a large script (of few hunders lines of code) for just getting a string.

My question is: Performance wise is it the same calling GetComponent for an empty script (with a single public var), and calling GetComponent for a huge (1000 line) script.

Or else if there's a another solution offered by you.

Thank you

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by JohnnySunshine · Jul 05, 2013 at 01:01 PM

Yes, it takes the same amount of time for "big" and "small" scripts.

I also think that calling GetComponent each time you click on an object shouldn't have a large impact on performance, but if you're concerned, use the profiler. It does a much better job of identifying potential bottlenecks then us puny humans do :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image iwaldrop · Jul 05, 2013 at 06:14 PM 1
Share

While calling GetComponent each time you need access to it isn't as slow as creating or destroying objects, it's still slower than caching a reference and using that.

 private SomeScript someScript;
 
 void Awake()
 {
     someScript = GetComponent<SomeScript>();
 }
 
 void Update()
 {
     someScript.Some$$anonymous$$ethod();
 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What am I doing wrong when disabling a script? 1 Answer

Looping through materials on a mesh with foreach() in Start() is causing lasting FPS drop? 1 Answer

Get Component from Instantiated Prefab 1 Answer

Empty public script variables. 1 Answer

how to make one script change a variable in another scipt 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges