- Home /
Question by
starscratcher · Aug 29, 2014 at 01:42 AM ·
camerajavascriptguibuild-errorhandles
How to draw another camera's view without "Handles"-class?
I can't seem to find a working answer...
I want to draw another camera on top of a GUI element without using the Handles class. Because the Handles class is an editor-only class. So I can't export my game then. Is there a good solution? The cam's Rect is:
Rect(Screen.width-170,Screen.height-153,123,109)
Whole code for the camera drawing:
Handles.DrawCamera(Rect(Screen.width-170,Screen.height-153,123,109),BirdCam,DrawCameraMode.Normal);
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613161805im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Object showing different when Build into Mobile 0 Answers
Setting Scroll View Width GUILayout 1 Answer
How to build Gizmos Handles 0 Answers
Editor Windows : Help required 1 Answer