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Question by Darth-Zoddo · Sep 29, 2017 at 10:30 AM · animationanimatorbugissuelegacy

Unity not playing Legacy animation

I have a lot of objects in my scene where their materials are being animated. They go from their original Albedo colour and 0 emission, to a bright yellow colour with a birght yellow colour for the emission set to 1. (creating a flashing animation that loops)

I made the animations looping and set them to Legacy within the Debug inspector of the Animation and wrap mode set to loop. The animation components are set to "Play Automatically", so the animation should start the moment I Start the game.

Most of my animations this way (About 75%) are working as intended, however Unity ignores some objects and does not let them play their animation.

The animations should work without coding (just like how my other 75% of my animations are working), but for some reason they're not being animated and unity refuses to animate them even with coding.

Am I missing something or did I do something wrong?

I don't want to use Mecanim because that's more time consuming than to just play the animation automatically, instead of creating an animator and coding everything.

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