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Question by SquarePieStudios · Jul 01, 2015 at 11:00 PM · inspectoreditor-scriptingbug reportserializedproperty

SerializedProperty and character arrays

I have an odd error that has popped up. I have a class that has a List of characters. Operating on that list of characters works fine. Until I add a second List of characters to the class. That's when things stop working. If I call DeleteElementAtIndex() on the SerializedProperty representing the character array, I get the following error:

alt text

I have created an example project to demonstrate the bug.

https://github.com/SquarePieStudios/BrokenInspector

or you can download just an assetpackage here

https://dl.dropboxusercontent.com/u/8491279/BrokenInspectorPackage.unitypackage

unityerrormessage.jpeg (24.6 kB)
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avatar image zach-r-d · Jul 02, 2015 at 05:02 AM 0
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This seems like a bug in Unity itself. It'd probably really help them out if you reported it as a bug through the Help menu with the example project open. Since you've already gone through the work of isolating it in a simple example project, it's likely to be resolved.

avatar image SquarePieStudios · Jul 02, 2015 at 05:31 AM 0
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I've done that already :)

I just wasn't sure if maybe someone else has seen this come up before hand and knew what the problem was or not

avatar image zach-r-d · Jul 02, 2015 at 05:52 AM 0
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Ah, good. Am I correct in assu$$anonymous$$g that "characters" in this context refers to the "char" builtin type, not "characters" in the sense of PC/NPC? If so, a potential workaround is to use strings (or a single string) ins$$anonymous$$d, though this is obviously less desirable if the goal is manipulation of a character array involving frequent adds or removes.

avatar image SquarePieStudios · Jul 02, 2015 at 05:59 AM 0
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Yes it is for the built in char type. Unfortunately, I'm not the one choosing the type. As this is an editor script, I'm working with the types that I'm given.

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