Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by abhishakverma · Jan 21, 2014 at 11:12 AM · camerarotationjavascript

Move the Object to Camera respective.

I am facing one problem with Input.acceleration. if i rotated the camera in y axis in runtime then my Input.acceleration work opposite direction.how can Move the Object to Camera respective.

 var dir : Vector3 = Vector3.zero;
 dir.x = -Input.acceleration.y;
 dir.z = Input.acceleration.x;
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by abhishakverma · Mar 10, 2014 at 03:09 PM

 #pragma strict
 
 
 
 
 
 // Move object using accelerometer
     var speed = 10;
 
     
     
     function Start () {
        Screen.sleepTimeout = SleepTimeout.NeverSleep;
         
    
     }
        
        
  
 
     function Update () {
     
     
     
         var dir : Vector3 = Vector3.zero;
 
     
               
         dir.x =/*Input.acceleration.x*5;*/ Input.GetAxis("Horizontal");//Input.acceleration.x*5;//Input.GetAxis("Horizontal");//-Input.acceleration.y;
         
         dir.z =/*Input.acceleration.y*2;*/Input.GetAxis("Vertical");//Input.acceleration.y*5;//Input.GetAxis("Vertical"); //Input.acceleration.x;
         
         // clamp acceleration vector to unit sphere
         if (dir.sqrMagnitude > 1)
             dir.Normalize();
         
         // Make it move 10 meters per second instead of 10 meters per frame...
         dir *= Time.deltaTime;
         
         // stop to cross movement
         
             if(Mathf.Abs(dir.x) > Mathf.Abs(dir.z)) {
              dir.z = 0;
              }
          else {                  
                 dir.x = 0;
                }
             
         // Move object
         transform.Translate (dir * speed);
     }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

camera rotation 0 Answers

fps MouseLook with animation applied to camera. 1 Answer

(2d in 3d) Movement relative to camera using JS 0 Answers

Making the players head face toward the location of the mouse? 1 Answer

[JS] Custom camera rotation resets on Var change? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges