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Question by Ozzyel-PT · Dec 13, 2013 at 05:16 AM · positionscreencursorjava

Cursor track object

Hello. I have a GUI cursor that follows a moving object on screen, I'm using the following script for this:

 public var cursor : Texture;
 function OnGUI(){
     var point = Camera.main.WorldToScreenPoint(transform.position);
     if (Time.timeScale != 0)
     GUI.DrawTexture(new Rect(point.x - cursor.width/2, Screen.height - point.y - cursor.height/2, cursor.width, cursor.height), cursor);
 }

But I want the cursor stays on the edge of screen when the object goes out of screen. I hope you understand , don't know well how to explain I'll try with an image. alt text

Thanks.

demo.jpg (25.6 kB)
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Answer by KellyThomas · Dec 13, 2013 at 06:24 AM

Mathf.Clamp() can do what you want:

 public var cursor : Texture;
 function OnGUI(){
     var screenPoint: Vector3 = Camera.main.WorldToScreenPoint(transform.position);

     var halfWidth = cursor.width/2;
     var halfHeight = cursor.width/2;
     var clampedPoint = new Vector3(
              Mathf.Clamp(screenPoint.x, halfWidth, Screen.width - halfWidth),
              Mathf.Clamp(screenPoint.y, halfHeight, Screen.height - halfHeight),
              screenPoint.z);

     if (Time.timeScale != 0) {
         var rect:Rect = new Rect(
             clampedPoint.x - halfWidth,
             Screen.height - clampedPoint.y - halfHeight,
             cursor.width,
             cursor.height);
         GUI.DrawTexture(rect, cursor);
     }
 }
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avatar image Ozzyel-PT · Dec 13, 2013 at 08:05 AM 0
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Thankyou , it was obvious a Clamp, never thought about it. Now my idea is change the cursor image when off screen, but I get it.

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