Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by GoSuNeem · Dec 07, 2011 at 10:44 PM · androidpluginjava

Unity FBConnect Integration

Hey Answers,

Currently, I'm on a project where I need to integrate facebook sharing into our game. I finally figured out how to create a independent app on the android where I can just simply post (Used Eclipse). Now I am currently stuck trying to do the same thing except though c# using that same code as a java plugin.

So I separated them out into...

 public void shareGame()
 {
     
     facebook.authorize(this/*Problem is here! It requies a Activity*/, new DialogListener() {
         @Override
         public void onComplete(Bundle values) {
             Log.d("Boomblastica","fb called");
             Bundle bd = new Bundle();
                //bd information added here... 
                
             facebook.dialog(mContext, "feed", bd, new PostDialogListener());
             }

         @Override
         public void onFacebookError(FacebookError error) {}

         @Override
         public void onError(DialogError e) {}

         @Override
         public void onCancel() {
         }
     });
 }

a simple method to send a post to facebook but it just throws errors about Looper.prepare() before this. Tried it... didn't work.

I also thought of changing the whole class into extending from nothing but that won't work because the FBConnect requires the context and the activity (Unless there is a way to grab those information without the class extending from an Activity).

I also tried just sending null through since XCode version allowed it but this version it did not.

For the C# side,

 private static AndroidJavaObject jo = new AndroidJavaObject("/*reference here*/"); 

 
 public static void ShareGame()
 {
     if(Application.platform == RuntimePlatform.Android)
     {
         Debug.Log("Should be sharing");
         jo.Call("shareGame");
     }
 }

to call the function that's in java. If I don't integrate any FB stuff it runs the Log.d's fine. So I know C# is finding the class it just won't do anything with the FB integration because of the Activity/Context stuff...

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How do you access a custom Java class from Unity? 1 Answer

Problem in android java plugin 0 Answers

Send message to Java Code (without a plugin)? 1 Answer

Calling static jar function from Unity3D 0 Answers

Compass java plugin for Unity Android 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges