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Question by Danao · Oct 07, 2014 at 01:07 PM · guiguitextureboolliveshealth

Can anyone identify the error with my GUITexture code?

Hello, I am trying to use GUITexture to indicate hearts for health for my player. I had it working temporarily, but must have changed or not saved something inadvertently. Here's the code I'm trying to use:

 using UnityEngine;
 
 public class HealthScript : MonoBehaviour
     {
     public int hp = 1; // Total hitpoints

 public GUITexture HealthHeart1;  //These symbolize the player's remaining hp on screen
 public GUITexture HealthHeart2;
 public GUITexture HealthHeart3;
 
 void Start ()
 {
             if (this.gameObject.tag == "Player") {
                     HealthHeart1.enabled = false;
                     HealthHeart2.enabled = false;
                     HealthHeart3.enabled = false;
                     
             }
     }
 public void Damage(int damageCount)//Inflicts damage
 {
             hp -= damageCount;

     if (hp <= 0 && this.gameObject.tag == "Player") { //player loses a life when hp reaches 0
                 CoinScript playerLives = this.GetComponent<CoinScript> ();
                 playerLives.UpdateLives (1);

     } else if (hp == 1 && this.gameObject.tag == "Player") {
                                     HealthHeart1.enabled = true;
         
     } else if (hp == 2 && this.gameObject.tag == "Player") {
                                     HealthHeart2.enabled = true;
         
     } else if (hp == 3 && this.gameObject.tag == "Player") {
                                     HealthHeart3.enabled = true;
             
         }

The GUI textures are be enabled according to the appropriate hp, but instead they seem unaffected.

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Answer by Danao · Oct 08, 2014 at 05:42 AM

Thanks for the reply. I got it to work by doing this in Update:

 void Update() {
 
         if (this.gameObject.tag == "Player") {
 
             HealthHeart1.enabled = (hp == 1);
             HealthHeart2.enabled = (hp == 2);
             HealthHeart3.enabled = (hp == 3);
             HealthHeart4.enabled = (hp == 4);
             HealthHeart5.enabled = (hp == 5);
             HealthHeart6.enabled = (hp == 6);
             HealthHeart7.enabled = (hp == 7);
 
         }
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