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Question by GamerBot · Feb 27, 2013 at 07:19 PM · menuloadlevelinstructions

How can I clear the menu buttons when clicking a button that loads another screen?

I having problems with the menu loadlevel and Instructions loadlevel. Whenever I'm on the menu screen and press the Instructions button it sends to the that screen, but I still see the buttons from the menu screen.

edit(copied and reformatted from comment)

 #pragma strict
 var beep : AudioClip;
 var menuSkin : GUISkin;
 var areaHeight : float;
 var areaWidth : float;
 
 function OnGUI()
 {
     GUI.skin = menuSkin;
     var ScreenX = ((Screen.width * 0.5) - (areaWidth * 0.5));
     var ScreenY = ((Screen.height * 0.5) - (areaHeight * 0.5));
     GUILayout.BeginArea (Rect(ScreenX,ScreenY,areaWidth,areaHeight));
     if(GUILayout.Button("Play"))
     {
         OpenLevel ("Island Level");
     }
     if(GUILayout.Button("Instructions"))
     {
         OpenLevel ("Instructions");
     }
     if(GUILayout.Button("Quit"))
     {
         Application.Quit();
     }
     GUILayout.EndArea();
 }
 
 function OpenLevel(level : String)
 {
     audio.PlayOneShot(beep);
     yield new WaitForSeconds(0.35);
     Application.LoadLevel(level);
 }
 
 
 @script RequireComponent(AudioSource)
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avatar image robertbu · Feb 27, 2013 at 08:06 PM 0
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If you are using GUI.Buttons, then they will appear as long as you are displaying them in OnGUI(). Post your scripts and someone on the list can likely spot the problem.

avatar image GamerBot · Feb 27, 2013 at 11:44 PM 0
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Post my script here, how?

avatar image NOVAgaming · Feb 28, 2013 at 12:21 AM 0
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 On the answers/comment,click the code sample, the binary sign, then copy/past
avatar image SrNull · Feb 28, 2013 at 05:32 AM 1
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you has to make an if statement to show the correct GUI menus depending the loaded scene

 void OnGUI() {
    if(Application.loadedLevelName == "$$anonymous$$enuScreen"){
      //Your gui.buttons, etc, for the menuscreen scene  here
    }
 
 
    if(Application.loadedLevelName == "Instructions"){
      //Your gui.buttons, etc, for the Instructions screen scene here
    }
 
 
 }
avatar image GamerBot · Mar 01, 2013 at 05:29 PM 0
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Okay. I'm going to post it.

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