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Question by
Rybo5000 · Sep 27, 2012 at 07:48 AM ·
rotationjavascriptdesignclock
Rotation changes direction for no reason?
transform.RotateAround(pivot.position,Vector3(0,0,1),hours*30);
I'm trying to do a simple clock where the hand rotates but I've found that sometimes it rotates clockwise and othertimes it rotates anticlockwise. Is there a reason for this that I'm missing?
Note: the pivot is a small empty object at the centre of the clock/base of the hand. It needs to rotate around the Z axis and hours*30 is the space between each number on clock.
Comment
suggest U add the two lines of code
Debug.Log("I am about to do hours: "+hours);
Debug.DrawLine(pivot.position,pivot.position+Vector3(0,0,1),
Color.blue,5);
directly before the line of code you quote