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Question by CCnockaert · Nov 27, 2018 at 12:48 AM · rotationcollision

Questions about rotation.

Hello !

I'm currently learning how to manage GameObject rotations, but I'm facing some issues. In my project, the player is a kind of ninja, who can grab walls and some platforms by dashing ( right now the player is a capsule ).

The character has an empty gameobject on the bottom of his body, which is the starting point of rays that will be used to determine the trajectory of a dash.

I would like that when the player catches a platform, the bottom of the player is on the side of the platform. (If he grabs the ceiling, the lower body or the player's feet will be stick to it).

So I have the point of collision between the player and the platform, and I would like to turn the player so that his feet are against the platform.

I tried many, many things but none of them worked.

Any idea ?

Thanks a lot.

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Answer by ggastonuy · Nov 27, 2018 at 01:23 AM

Have you tried computing the surface's normal vector? , then you should rotate the player according the vector's direction.

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