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Question by SBR · May 21, 2015 at 01:21 PM · optimizationdrawcallstrisverts

In my game, the tris count is 70k and verts count is 130k and with 120 draw calls... how to optimize it. to make to run on low end android devices

optimization,verts,tris,draw calls

In my game, the tris count is 70k and verts count is 130k and with 120 draw calls... how to optimize it. to make to run on low end android devices

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Answer by tanoshimi · May 21, 2015 at 01:23 PM

This has been discussed many times:- Create simpler models, share materials, use mobile shaders.

http://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html http://docs.unity3d.com/Manual/ModelingOptimizedCharacters.html

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avatar image SBR · May 21, 2015 at 03:32 PM 0
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i am new to unity, upto my knowledge i did what you have suggested.

i have reduced a lot. Can i reduce further more, why because in high end devices i did not find any flaw. while co$$anonymous$$g to low end devices with 512 $$anonymous$$B ram, the fps is going down nearly 30.

how to improve that,

avatar image tanoshimi · May 21, 2015 at 03:50 PM 0
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FPS is dependent on many factors other than size of your meshes. Are you using lighting? Physics? Poorly-optimised algorithms? Only you can answer those questions - use the profiler to find out what's using up the most time, and optimised that.

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Answer by FortisVenaliter · May 21, 2015 at 01:24 PM

Make models with fewer verts/tris. Or batch your textures so you use fewer materials.

Without more info, there's not much more we can suggest.

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