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Question by Moix · Jan 20, 2014 at 04:48 AM · rotationitween

iTween.RotateFrom and Euler angles

I want to rotate a game object 180º on the X axis using iTween.RotateFrom. I just discovered what Euler angles are and that if I rotate by 180º on the X axis strange things happen...

This is the code

 iTween.RotateFrom(gameObject,iTween.Hash("x",180,"time",.75f));

So how can rotate 180º on the X axis without some eulerian chaos going on?

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avatar image robertbu · Jan 20, 2014 at 04:50 AM 0
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Does this fail in some way, or are you just concerned about the storage values. If you do a rotation of (180,0,0) and check the eulerAngles, you will see (0,180,180). No way around it, but there are workarounds/other approaches depending on what you want to accomplish.

avatar image Moix · Jan 20, 2014 at 04:55 AM 0
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I simply want an object to rotate from back to front on the x axis. Is it possible with iTween?

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