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Easy way to convert a bunch of vertices to triangles or uv's?
Is there a function that makes converting a bunch of vertices to uv's or triangles straight-forward (plug-and-chug!)?
Triangular seems to only do it for stuff in a 2d plane.
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Answer by azzogat · Dec 31, 2010 at 11:54 AM
Maybe you could try Unity's auto-unwrap functions? It can generate a new UV set for any kind of mesh.
http://unity3d.com/support/documentation/ScriptReference/Unwrapping.GenerateSecondaryUVSet.html
http://unity3d.com/support/documentation/ScriptReference/UnwrapParam.html
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