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Question by JohnRossitter · Jan 20, 2014 at 03:27 AM · occlusionculling

Why is my occlusion Culling different at runtime?

Hi Unity,

So, I'm having a strange issue with my scene. I have Occlusion Culling setup and working perfect in the editor. I do all my visual debugging in the editor and even in the Unity Player. However, once I compile the scene and run it on my machine, the Occlusion Culling is very different. I have large segments of my map just disappear. I'm using Unity pro 4.3.3, and the default settings for Occlusion Bake inspector.

Has anyone else had this happen?

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avatar image JohnRossitter · Jan 20, 2014 at 05:47 AM 0
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It may be worth noting that this only happening in my executable builds. Unity player/web player work fine.

avatar image JohnRossitter · Jan 20, 2014 at 02:39 PM 0
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This happens on both $$anonymous$$ac and PC Builds

avatar image JohnRossitter · Jan 20, 2014 at 02:42 PM 0
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So, I'm now convinced that this is a problem with Umbra and its temp files. I took one piece of the map that was not showing up and replaced it with a prefab version and rebaked the Occlusion Data, not only did it fix that part of the map, but all of the other pieces of the map that were broken too.

avatar image JohnRossitter · Jan 21, 2014 at 02:43 AM 0
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anyone? seriously?

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