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Question by buildman99 · Feb 11, 2012 at 03:16 PM · javascriptinstantiatevariablesblock

multiple instantiate object script help

im making a block based building game and im making it so when you press 1 and left click it places block 1, press 2 block2 etc. so i dont know how to script it. heres my script.

CODE:

 var blockLayer : LayerMask = 1;
 var range : float = Mathf.Infinity;
 var hit : RaycastHit;
 var block1 : Transform;
 var block2 : Transform;
 var block3 : Transform;
 var block4 : Transform;
 var whichblock = 1;
 
 function Block4 ()
 {
     if (Input.GetKeyDown(4))
         var whichblock = 4;
 }
 
 function Block3 ()
 {
     if (Input.GetKeyDown(3))
         var whichblock = 3;
 }
 
 function Block2 ()
 {
     if (Input.GetKeyDown(2))
         var whichblock = 2;
 }
 
 function Block1 ()
 {
     if (Input.GetKeyDown(1))
         var whichblock = 1;
 }
 
 function Update () {
         if (Input.GetMouseButtonDown(0))
         {
         if (whichblock) == 1;
         Build1(); 
         if (whichblock) == 2;
         Build2();
         if (whichblock) == 3;
         Build3();
         if (whichblock) == 4;
         Build4();
         }
     
     if (Input.GetMouseButtonDown(1))
         Erase();
 }
 
 function Build1() {
     if (HitBlock()) {
         Instantiate (block1);
         block1.transform.position = hit.transform.position + hit.normal;
         }
     }
     
 function Build2() {
     if (HitBlock()) {
         Instantiate (block2);
         block2.transform.position = hit.transform.position + hit.normal;
         }
     }
 
 function Build3() {
     if (HitBlock()) {
         Instantiate (block3);
         block3.transform.position = hit.transform.position + hit.normal;
         }
     }
     
 function Build4() {
     if (HitBlock()) {
         Instantiate (block4);
         block4.transform.position = hit.transform.position + hit.normal;
         }
     }
 
 
 function Erase() {
     if (HitBlock())
         Destroy(hit.transform.gameObject);
 }
 
 function HitBlock() : boolean {
     return Physics.Raycast(transform.position, transform.forward, hit, range, blockLayer);
 } 
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Answer by aldonaletto · Feb 11, 2012 at 03:38 PM

The functions Block1 to Block4 were not being called anywhere - but they would not work anyway, because the var keyword declared a new and temporary whichblock variable in each function: temporary variables are deleted on exit, and the original whichblock would never be modified.
I would change the first script part like this:

var blockLayer : LayerMask = 1; var range : float = Mathf.Infinity; var hit : RaycastHit; var block1 : Transform; var block2 : Transform; var block3 : Transform; var block4 : Transform; var whichblock = 1;

function Update () { // check the pressed keys in Update! if (Input.GetKeyDown("1")) whichblock = 1; if (Input.GetKeyDown("2")) whichblock = 2; if (Input.GetKeyDown("3")) whichblock = 3; if (Input.GetKeyDown("4")) whichblock = 4; if (Input.GetMouseButtonDown(0)){ switch (whichblock){ // switch is easier to use case 1: Build1(); break; case 2: Build2(); break; case 3: Build3(); break; case 4: Build4(); break; } } if (Input.GetMouseButtonDown(1)) Erase(); }

// the rest of the script remains the same

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Answer by buildman99 · Feb 11, 2012 at 03:58 PM

thank you for the answer i see what i did wrong!

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