- Home /
Is there a way to merge 2D tiles into one mesh?
I'm using a shader to add checkerboard pattern to my 2D tiles but since they're not one mesh the UV's are tiled as well and don't spread over the whole tile group. Is there a way to merge the tiles into one mesh?
This is what it looks like
screenshot-2020-11-14-174210.png
(3.0 kB)
Comment
Your answer
Follow this Question
Related Questions
Unity Shadergraph Alpha threshold problem 0 Answers
Any way to set the ZW part of a dynamic mesh's UVs? 0 Answers
How to set float or float4 UV in Mesh. 1 Answer
How do I get mesh data into post-processing shader (or render a mesh shader to a texture)? 0 Answers
Accessing uv without a texture 1 Answer