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Question by
rev3rse · Jan 19, 2014 at 11:03 PM ·
c#dependency injection
How to share an object to other scripts
I'm trying to inject(DI) an object to a bunch of other scripts without doing statically, is there a way to do that?
For example:
public class InitGame : MonoBehaviour {
void Start() {
TileMape tileMap = ...
}
}
public class AnotherScript : MonoBehaviour {
public TileMap tileMap;
void AnotherScript (TileMap injectedTileMap): base() {
tileMap = injectedTileMap;
tileMap.DoStuff();
}
}
How can I do something like this without making the TileMap instance static or using the singleton design pattern?
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Best Answer
Answer by Benoit Dufresne · Jan 20, 2014 at 12:38 AM
Just put that script on an empty gameobject, then in the other scripts' Start function, use FindObjectOfType to reference it.
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