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Question by rev3rse · Jan 19, 2014 at 11:03 PM · c#dependency injection

How to share an object to other scripts

I'm trying to inject(DI) an object to a bunch of other scripts without doing statically, is there a way to do that?

For example:

 public class InitGame : MonoBehaviour {
 
 
     void Start() {
        TileMape tileMap = ...
     }
 }

 public class AnotherScript : MonoBehaviour {
 
     public TileMap tileMap;
     void AnotherScript (TileMap injectedTileMap): base() {
            
        tileMap = injectedTileMap;
        tileMap.DoStuff();
     }
 }

How can I do something like this without making the TileMap instance static or using the singleton design pattern?

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Answer by Benoit Dufresne · Jan 20, 2014 at 12:38 AM

Just put that script on an empty gameobject, then in the other scripts' Start function, use FindObjectOfType to reference it.

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