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Multiple terrains and how LoD works
I'm fairly new to Unity so apologies in advance if this is trivial, however I have been reading almost non-stop for the past few days so hopefully not. :)
So I'm currently developing a prototype and one of its requirements is a fair massive open environment. Lets just assume I want to make something the size of Skyrim, though in reality it probably won't be.
I understand I could probably stretch a single terrain to such a size, but I'm thinking the resolution will be terrible and it'll surely be more efficient to stream in and out small terrain chunks. I'd love to get some advise or links of use that could help me understand how a scene works with multiple terrains stiched together and the LoD they might have. For example, can distant terrains have an ultra-low resolution version and used in LoD so I can get the distant mountains in the picture?
As far as resolution goes, it would be the same if the terrain is 1 meter or 1000 meters. The textures used are tiled and there is a resolution parameter you can set in Terrain/Set Resolution. Im unfamiliar with LoD practices, but there are some dual camera tricks you can use. I believe one is explained at the end of the Lerpz tutorial, in the pdf in the optimizations portion. Hope that helps.