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Object Squeezing Between Tiles
I've made a basic 2D platform game, which includes a tilemap. My player has a box collider. if my player jumps in the right way he can land mid air, like there's a ledge on the wall (the wall is made of tiles from the tilemap). Any ideas on how to fix this?
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              Box colliders can show that behavior because of its relatively "sharp" edges. Have you tried using a 2D Capsule Collider? Using a capsule collider with a frozen z-axis rotation can help this sort of problem.
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