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Question by Chessnutter · Dec 23, 2017 at 09:10 AM · 2dmovementbeginner

Player stops moving after input.getkey is false

Hello! I am making this 2D space exploration game, and I want my player to not be stopped the instance the person takes their finger off 'W'. I would like the object to keep moving at exactly the same speed when the person takes their finger off that key.

Would appreciate any help! Thank you!


using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float rotationSpeed = 100f;
 public float movementSpeed = 1f;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
     if (Input.GetKey(KeyCode.A)) {
         transform.Rotate(Vector3.forward * Time.deltaTime * rotationSpeed);
     }
     else if (Input.GetKey(KeyCode.D)) {
         transform.Rotate(Vector3.back * Time.deltaTime * rotationSpeed);
     }
     if (Input.GetKey(KeyCode.W)) {           
         transform.position += transform.up * Time.deltaTime * movementSpeed;
         movementSpeed += 0.1f;
         
     }
 }

}

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Answer by niocy · Dec 23, 2017 at 09:15 AM

  if (Input.GetKey(KeyCode.W)) {           
      transform.position += transform.up * Time.deltaTime * movementSpeed;
      movementSpeed += 0.1f;
      
  }

Change to =

 if (Input.GetKey(KeyCode.W)) {           
      movementSpeed += 0.1f;
  }
 
 transform.position += transform.up * Time.deltaTime * movementSpeed;


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Answer by Chessnutter · Dec 23, 2017 at 09:21 AM

Thanks so much dude! Appreciate it!

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