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Question by aaronmhargrove · May 11, 2016 at 06:18 AM · collisionplayercharacterchildrenchild object

Collision Won't Work

I am trying to spawn child objects and have them kill the player when they collide. I used the function from the unity website and it still will not work. Any ideas why?

 using UnityEngine;
 using System.Collections;
 using System;
 
 public class Player : MonoBehaviour
 {
     public GameObject player;
     public GameObject astroid;
     public int fallBoundary = -10;
 
  
     void OnCollisionEnter2D(Collision2D coll)
     {
         if (coll.gameObject.tag == "astroid")
         {
             GameObject.Destroy(player);
         }
       
     }
 
 }

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avatar image aaronmhargrove · May 10, 2016 at 10:43 PM 0
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Okay so the problem was I forgot to set the tag. Now it is killing the player, BUT it is killing it when there are no asteroids anywhere near it.... so now there is that... ideas?

avatar image tanoshimi aaronmhargrove · May 11, 2016 at 06:19 AM 0
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$$anonymous$$ake your colliders smaller.

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