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how to get void function in c# script to other c#script?
i dont know how get this function because i am a only a student programmer.. Can you help me about this.. i want to get this function //fist script void function
void OnPlayerDisconnected(NetworkPlayer id)
{
Debug.Log("A Player is Leaving");
networkView.RPC("RemovePlayer", RPCMode.All, id);
Network.Destroy(GetPlayer(id).Manager.gameObject);
Network.RemoveRPCs(id);
Debug.Log("A Player is Left");
}
and in the second script when i click gui button the particular void function will get the void function? //second script
private void Lobby(){
if (Network.isServer)
{
if(GUI.Button(new Rect(Screen.width -128,Screen.height - 84,128,32),"Start Game"))
{
//NetworkManager.Instance.MatchStarted = true;
NetworkManager.Instance.networkView.RPC("LoadLevel", RPCMode.All);
//networkView.RPC("StartServer", RPCMode.All);
}
}
if(GUI.Button(new Rect(Screen.width -128,Screen.height - 52,128,32),"Back")){
ToMenu("Host");
//void OnPlayerDisconnected();
}
}
please help me im sorry for my bad english.. thankyou in advance :)
Answer by Lovrenc · Nov 26, 2013 at 05:35 PM
First: this call you attempted
void OnPlayerDisconnected();
could never work. When you are calling functions you only type their name and then the brackets (and in brackets arguments if the need them).
so:
OnPlayerDisconnected();
However. You cannot call this function in your class because it is not public. Also, the name suggest this is a function that is called on event. It fires itself when a player disconnects (as the name suggest). If you need to know when that happens, create a handle and attach it to the event.
Answer by Mamul · Nov 26, 2013 at 05:45 PM
http://docs.unity3d.com/Documentation/ScriptReference/GameObject.SendMessage.html You could use this. I hope it helps you.
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