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Question by Noddman · May 02, 2011 at 10:58 AM · rpgmeleecs1061hackandslash

Problem with hack and slash tutorial

I am currently following BurgZergArcade Hack and Slash Tutorial and I keep getting this error. I just finished the 20. Unity3d Tutorial - Base Character Class 3/3.

Assets/Scripts/Working Scripts/Character Classes/BaseCharacter.cs(113,37): error CS1061: Type Vital' does not contain a definition forUpdate' and no extension method Update' of typeVital' could be found (are you missing a using directive or an assembly reference?)

I followed the code thouroughly but there must be somewhere I screwed up. I can't seem to find where I screwed up. Has anyone else got this error?

using UnityEngine; using System.Collections; using System; //added to acces the enum class

public class BaseCharacter : MonoBehaviour { private string _name; private int _level; private uint _freeExp;

private Attribute[] _primaryAttribute; private Vital[] _vital; private Skill[] _skill;

public void Awake() { _name = string.Empty; _level = 0; _freeExp = 0;

_primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length]; _vital = new Vital[Enum.GetValues(typeof(VitalName)).Length]; _skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];

SetupPrimaryAttributes(); SetupVitals(); SetupSkills(); }

public string Name { get{ return _name; } set{ _name = value; } }

public int Level { get{ return _level; } set{ _level = value; } }

public uint FreeExp { get{ return _freeExp; } set{ _freeExp = value; } }

public void AddExp(uint exp) { _freeExp += exp;

CalculateLevel(); }

//take avg of all the players skill and assign that as the player level public void CalculateLevel() { }

private void SetupPrimaryAttributes() { for(int cnt = 0; cnt <_primaryAttribute.Length; cnt++) { _primaryAttribute[cnt] = new Attribute(); } }

private void SetupVitals() { for(int cnt = 0; cnt <_vital.Length; cnt++) { _vital[cnt] = new Vital(); } }

private void SetupSkills() { for(int cnt = 0; cnt <_skill.Length; cnt++) { _skill[cnt] = new Skill(); } }

public Attribute GetPrimaryAttribute(int index) { return _primaryAttribute[index]; } public Vital GetVital(int index) { return _vital[index]; }

public Skill GetSkill(int index) { return _skill[index]; }

private void SetupVitalModifiers() { //health GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .5f)); //energy GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), 1)); }

public void SetupSkillModifiers() { //melee offence GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f)); GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f)); //melee defence GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .33f)); //ranged offence GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
//ranged defence GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));

}

public void StatUpdate() { for(int cnt = 0; cnt < _vital.Length; cnt++) _vital[cnt].Update();

for(int cnt = 0; cnt < _skill.Length; cnt++) _skill[cnt].Update(); } }

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Answer by almo · May 02, 2011 at 03:56 PM

Look at the definition of the class Vital. It must have an Update() function, because it is called here:

_vital[cnt].Update();
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avatar image Noddman · May 02, 2011 at 05:20 PM 0
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According to the tutorial there is no "void update" in the script.

avatar image almo · May 02, 2011 at 09:26 PM 0
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Sorry, I missed where the Update was called that was causing the problem. Edited answer to reflect this.

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Answer by crafted · Jan 06, 2012 at 09:01 PM

I have also got this problem

7 of these Assets/Scripts/Character Classes/BaseCharacter.cs(93,49): error CS1061: Type Vital' does not contain a definition for AddModifier' and no extension method AddModifier' of type Vital' could be found (are you missing a using directive or an assembly reference?)

2 of these Assets/Scripts/Character Classes/BaseCharacter.cs(102,48): error CS1061: Type Skill' does not contain a definition for AddModifier' and no extension method AddModifier' of type Skill' could be found (are you missing a using directive or an assembly reference?)

I have spent like 2 hours trying to solve this but I dont know whats wrong...

 using UnityEngine;

using System.Collections; using System; //added to acces the enum class

public class BaseCharacter : MonoBehaviour { private string _name; private int _level; private uint _freeExp;

 private Attribute[] _primaryAttribute;
 private Vital[] _vital;
 private Skill[] _skill;
 
 public void Awake() {
     _name = string.Empty;
     _level = 1;
     _freeExp = 0;
     
     _primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
     _vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
     _skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];
     
     
     SetupPrimaryAttributes();
     SetupVitals();
     SetupSkills();
 }
 
 public string Name {
     get{ return _name;}
     set{ _name = value; }
 
 }
 
 public int Level {
     get{ return _level;}
     set{ _level = value; }
 
 }
 
 public uint FreeExp {
     get{ return _freeExp;}
     set{ _freeExp = value; }
 
 }
 
 public void AddExp(uint exp) {    
     _freeExp += exp;
     
     CalculateLevel();
 }
 
 
 
 public void CalculateLevel() {
 }    
 
 private void SetupPrimaryAttributes() {
     for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++) {
         _primaryAttribute[cnt] = new Attribute();
     }    
 }    
 
 private void SetupVitals() {
     for(int cnt = 0; cnt < _vital.Length; cnt++) {
         _primaryAttribute[cnt] = new Attribute();
     }
 }    
 
 private void SetupSkills() {
     for(int cnt = 0; cnt < _skill.Length; cnt++) {
         _primaryAttribute[cnt] = new Attribute();
     }
 }    
 
 public Attribute GetPrimaryAttribute(int index){
     return _primaryAttribute[index];
 }    
 
 public Vital GetVital(int index){
     return _vital[index];
 }    
 
 public Skill GetSkill(int index){
     return _skill[index];
 }    
 
 private void SetupVitalModifiers() {
     //Health
     GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .5f));
     
     //Energy
     GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), 1));
     
     //Magicka
     GetVital((int)VitalName.Magicka).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
     
 }
 
 private void SetupSkillModifiers() {
     //meele
     GetSkill((int)SkillName.Meele).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Strength), .33f));
     //magic
     GetSkill((int)SkillName.Magic).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .165f));
     GetSkill((int)SkillName.Magic).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Aim), .165f));
     //archery
     GetSkill((int)SkillName.Archery).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Aim), .33f));
     //defence
     GetSkill((int)SkillName.Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .165f));
     GetSkill((int)SkillName.Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Strength), .165f));
     
     

}

}

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