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Question by Aydan · May 29, 2011 at 07:32 AM · playerenemyspawntarget

Enemy spawn then select target?

Hello I have a game where the enemies spawn from a point, but when the enemy spawns it needs to know the player prefab so it can chase and attack it. Heres my script

 var speed : int = 5;
 var rotationSpeed : int = 7;
 var distance : int = 20;
 var enemy : Transform;
 
 function Update(){
     var victim = enemy;
     var dist = Vector3.Distance(victim.position, transform.position);
     
     if(dist < distance){
         target = victim;
         transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position),rotationSpeed * Time.deltaTime);
         transform.position += transform.forward * speed * Time.deltaTime;
     }
 }

How can I make it so that when my enemy spawns the variable player is set to my player?

Thanks.

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Answer by SirGive · May 29, 2011 at 08:04 AM

This happens a lot. The easiest way that I have found to solve this problem is to create a gameobject and set it equal to the player on the start or awake function. These are called either when the object is created or when the scene starts. Which ever the object exists in first.

 var plyr : GameObject;
 
 function Start()
 {
 plyr = GameObject.FindWithTag("Player");
 //plyr = GameObject.Find("Player"); //or find the name of the object
 }

Just make sure you set the tag on your player object to "Player".
Now you have full access to your player (not the scripts however) and can move toward him.

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avatar image Aydan · May 30, 2011 at 04:28 AM 0
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I've already tryed that it says BCE0019: 'position' is not a member of 'UnityEngine.GameObject'. and when I make it

var enemy : Transform;

and

enemy = transform.Find("Player")

it says NullReferenceException UnityEngine.Transform.get_position ()

But thanks any way

avatar image SirGive · May 30, 2011 at 08:13 PM 0
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thats because enemy needs to be a GameObject, not a transform.

var enemy : GameObject

NOT

var enemy : Transform;

Alternatively, enemy.position might just work

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