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Question by abhishakverma · Jan 19, 2014 at 02:47 PM · movementdiagonal

Disable diagonal movement in 3D

I wish to disable diagonal movement of my character in device, I am using something like the below mentioned code for movement.

 var dir : Vector3 = Vector3.zero;
 dir.x = -Input.acceleration.y;
 dir.z = Input.acceleration.x;
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avatar image Invertex · Jan 19, 2014 at 02:54 PM 0
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$$anonymous$$aybe just use a simple double IF statement?

 if(Input.acceleration.y != 0)
 {
 dir.x = -Input.acceleration.y;
 }
 else if(Input.acceleration.x != 0)
 {
 dir.z = Input.acceleration.x;
 }

This way they can only move in dir.z if they aren't triggering dir.x. So only one of those can be happening at a time.

avatar image abhishakverma Invertex · Jan 20, 2014 at 09:20 AM 0
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How can move the gameobject to larger angle.

avatar image Invertex Invertex · Jan 20, 2014 at 09:26 AM 0
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I don't quite understand what you're asking. Could you explain further? Also, have you tried $$anonymous$$elly$$anonymous$$'s answer? It's better than $$anonymous$$e.

avatar image abhishakverma Invertex · Jan 21, 2014 at 06:58 AM 0
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thanks for help.i am facing one problem with Input.acceleration. if i rotated the camera in y axis in runtime then my Input.acceleration work opposite direction.how can $$anonymous$$ove the Object to Camera respective.

 var dir : Vector3 = Vector3.zero;
 dir.x = -Input.acceleration.y;
 dir.z = Input.acceleration.x;

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Answer by KellyThomas · Jan 19, 2014 at 02:59 PM

 if(Mathf.Abs(dir.x) > Mathf.Abs(dir.z)) {
     dir.z = 0;
 }
 else {
     dir.x = 0;
 }

Just zero the smaller input.

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avatar image abhishakverma · Jan 21, 2014 at 05:52 AM 0
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thanks for help.i am facing one problem with Input.acceleration. if i rotated the camera in y axis in runtime then my Input.acceleration work opposite direction.how can $$anonymous$$ove the Object to Camera respective.

 var dir : Vector3 = Vector3.zero;
 dir.x = -Input.acceleration.y;
 dir.z = Input.acceleration.x;
avatar image KellyThomas · Jan 21, 2014 at 11:52 PM 0
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$$anonymous$$apping 2D input to 3D space with a variable reference point is a different question.

I recommend asking a new question and giving a lot of information on what is happening in your scene and the type of gameplay you want to support.

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