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Question by frosstt · Aug 30, 2013 at 11:57 AM · camerarotatejumpflip

How to rotate the camera on a button press.

Ok, so i'm trying to make my camera rotate one i press the F button, here's my code that doesn't seem to be working, upon pressing play the camera is constantly spinning. #pragma strict var Flipping = false;

 function FlipTimer()
 {
 Flipping = true;
 WaitForSeconds(3);
 Flipping = false;
 }
 
 function CheckFlip () {
 if (Input.GetAxis ("f")){
 Invoke("FlipTimer" ,0);
 }
 }
 
 
 function Update () {
 if (Flipping === true){
 transform.Rotate(Vector3.left*9);
 }
 }

Ideally, i was hoping pressing the button "f" would set the flipping varriable to true, with the if statement in the function update checking to see if this was true. If so it would rotate.

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Answer by hellaeon · Aug 30, 2013 at 12:39 PM

Hi frosstt, try using GetKeyUp which will register your f keyboard press after you release it, and without testing your code, this is going to make your camera spin for 3 seconds then stop.

If you want it to turn only when you press f, check out implementing GetKeyDown into your code. If you want to do this try

 Function Update()
 {
   If (Input.GetKeyDown(KeyCode.F))
     Transform.Rotate(Vector3.left*9);
 }


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Answer by Kling360 · Aug 19, 2017 at 07:59 AM

thanks to @hellaeon. i used

 function Lateupdate()
  {
 if(Input.GetKey(KeyCode.F))
 {
 transform.Rotate(new Vector​3(0.0f, 5.0f, 0.0f));
 }
  }

This rotates the Y-Axis camera

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